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AI CompanionAI Companion
YOUR DREAM AI COMPANION
Create and play online with your dream AI companion, free.
Create Yours FreeCreate Your AI Companion Free
Design her look and personalityChat and roleplay, uncensoredOnline and free, no install

HTML No Haven

No Haven
Version: Twine 0.41 TF Developer: Bedlam Games · Patreon · Twitter · Picarto · Pixiv · Tumblr Updated: 2026-02-20
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Old Rags version (v0.991 TF)
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About this game

A text-based fantasy management game from the same developer as Whorelock's Revenge. The player commands a small group of slavers, expandable through assignments that mine gold, supplies and fresh slaves out of a deep fantasy bestiary. Heavy slave, monster girl, sissification and transformation content on tap.

Changelog

v0.41
-The Sissy Farm now with two versions for starting the Assignment and for completing it. There are five versions with various gender combinations which are used as following: -First version with a Sissy Nethemir and a Futanari Black Orc: Version for starting the Sissy Farm. Used for Nethemir Sissy examines where if they have a flat chest or small breasts they use the first version, and if not, they use the other. Picked from at random for the Futanari Black Orc Slaver examine. -First version with a Female Nethemir and a Futanari Black Orc: Used for Slave examines with less than large breasts, while keeping the Wrapped in Webs one otherwise. Picked from at random for the Futanari Black Orc Slaver examine. -First version with a Female Nethemir and a Female Black Orc: Used for the Female Black Orc Slaver examine. -Second version with a Futanari Black Orc: Version for completing the Sissy Farm. Used for the Futanari Black Orc Slave examine. -Second version with a Female Black Orc: Used for the Female Black Orc Slave examine. -All five versions of The Sissy Farm are picked from at random for the Keldan examine. The previous Keldan examine which was also of the Unique Keldan Ariana is now pick from at random with her other examine. -Callous Doctrine has also been included as while that Assignment is way down on the list of ones to do it seemed silly not adding it for another potential Black Orc Futanari examine while I was changing that anyway so that means that examine has three versions to pick from at random. Also been used for the examine of Dark Elves who are broken or an Orc Cum Addict. --- -The find out talk to was using the old version where it was just about find about their dominance or submission. It's now using the current version where it also includes role preferences and faith. Reworded one of the results. --- Re-Implementations --- -Overview should now be working correctly for all options. --- New Additions - Misc --- -Reworded being overwhelmed by sex addiction, and has two alternate lines. -Added some more line breaks in various places for better readability. --- -Fix for Super Negatives not working. -Fix for being able to repeatedly find stuff out from someone that you've already got everything from so no more (Dom)(Dom)(Dom)s -Fix for a red CT error in regard to 'Assignment Traits Third DC' not existing. -Fix for a red CT error in regard to 'Menu0041 confirm' not existing. -Fix for the Transformed Dwarf portrait being missing. -Fix for Hard Reality not being show as being available to be selectable but was showing up in Expiring Assignments. Please let me know if you see any others like this as I'm not sure how I missed that one. -Fix for the Draenei Caravan that was undecided if it was out for Three days or Four Days. -Fix for a broken condition that prevented the you going on Elven Hospitality Success result being shown correctly. -Fix for randomly generating a new player name not being shown correctly. -Fix for a broken table during the third choice of Draki Maid. -Fix for the only sex act taking place each night being fondling. -Fix for Sex Addicts succumbing to their addiction leading to a dead end. -Fix for Life in Coiled Tentacles seven day version not being removed from the list of the available Assignments after being started. -Fix for the Critical Success on Wild Riders breaking. -Fix for the Critical Success on Lady-of-Light breaking. -Fix for Tyranical Legacy breaking. -Fix for Orchid's hunger being made more reasonable after just one night in the encampment.
v0.40
-Forage for Supplies -Meddling Fools (for when that gets re-implemented) New Additions - Misc - Placeholder Portraits --- -Did a sweep to remove existing placeholder portraits where alternatives from the existing commissions were available. These have updated descriptions, and some of these have replaced Traits and/or are called something new where appropriate which I've included both the old and new titles for clarity where applicable. -Replaced Female (also Futa where applicable) portraits; --Beastkin: Kitsune Trickster > Kitsune Fox-of-Battle, Neko Ranger > Neko Dominatrix, Horned One Warrior, Horned One Seductress > Horned One Shamen, Promoted Horned One, Marlsune Warden, Quintari Lady (also now has a correctly hornless Futa version with alternate description) --Draenei: Temple Initiate > Toll Haggler --Dwarves: Dwarven Nobility > Cloud Chaser --Elves: Wood Elf Waywatcher --Goblins: Forest Stalker --Orcs: Far Ranger > Crop Cracker --Humans: Amazon Temple Guardian > Amazon Handmaiden, Fancy Duelist, Former Noble --Lamia: River Brawler > Cave Lookout --Ogres: Former Slave > Orcgobbler Hussy --Trolls: Troll City Rogue --Scenarios: Tsumi Harpy -Replaced Male (also Transformed where applicable) portraits; --Beastkin: Horned One Tribal Dancer > Horned One Brazen Bull --Elves: High Elf Renegade, High Elf Renegade (Transformed) --Humans: Human Northerner Marauder Lord, Human Cathayan Slut-Tamer -I've also added some new starts where there wasn't a standard race/gender/dominance combo which did have commissioned art. -New Male start: Hakh Dwarven Bawd -New Female/Futa start: Draki Elegant Socialite, Marlsune Mantrap --- New Additions - Misc --- -New Forest Goblin Unique Slaver with her own lore page and two art pieces for her examine provided by the patron. She will be findable at the Aversol Markets (included in Post 0.863 Update Re-Implementations) -Added some new Succubus and Human names to the generator. -Improved the look of Finish Day reporting so the morale and supplies used should look better and be using the right colours. -As part of this morale now uses a sliding colour scale on that screen to better highligh. -Changed some of the click anywheres back to regular click to continues where you might want to actually select the text without it jumping to the next screen. Did one after the nightly activity reports on Finish Day. Let me know if you can think of others that might be better being reverted. -Quick start is a lot quicker. Please let me know if this runs into issues, and if you need to use the other Quick start option for it to work. I'm pretty sure the only reason that was ever a problem was due to the older version of twine sugarcube I was working with. -Going on assignment unit barks were too missable before so I've now moved them over to display on the right below the main image and above where you select who you want to see next. -Replaced the leading '-' for lists of choices with a white circle. -Improved the look of the status box. -Made the portrait image a bit bigger, and also slightly repositioned it. -Added some new slaver camp bitch text if they do draw the attention of one of the others. -Expanded the Black Orc lore page. -Expanded Keelin's unique lore page a bit as it didn't really have a proper ending before. -Expanded the intro for Passing Blight. -Added some alternate swearing by their own goddesses for Drow and Night Goblins who is maybe not the same entity. Also added some new ones for the Forest Goblins too. -The finish day descriptions of what your slaves in the pit get up to now reflects their gender and now has some more variation so it's not going to so often them writhing in their bonds. --- Post 0.863 Update Re-Implementations - Encampment Roles --- -All Encampment roles should now be fully working for both slaves and slavers. That this was a single sentence really doesn't say enough about what this took to get this working from the mess the code was from RAGS. I won't copy and paste it 100x to give it the proper weight it deserves, but if you want to imagine it taking up that much space in these notes, it's a much more fair reflection. -Do note that that if you do assign the Smith and Seamstress role won't create anything yet. That's a whole other even more mindbreaking implementation yet to come. Hell, I don't think that ever worked entirely 100% in RAGS... -This also includes the newer roles like Cumdump, and the updated checks for Camp Bitch where they get different text for things like being dominated/obedient or being exhausted. -The working out for what someone with a cock will do each night has also been changed to the up to date version to account for this. -For Twine I've decided to leave anyone on a role in the list of everyone in the encampment on the bottom right rather than moving them to a separate list like in RAGS. Let me know if you'd prefer them to be under a different heading. --- Post 0.863 Update Re-Implementations --- -The standard City of Aversol Assignment Visit the Aversol Markets. I noticed that there were some issues as is in RAGS including an incorrect extra check that was making obtaining the unique who was in there before even more rare than it should have been. -Dismissing from the Encampments including the options for a generous or lavish retirement though you won't be able to use the distinction or endearment from it yet. -Included the improved text and assignment completion art for Hard Reality. -Before racials being added certain races like Fae started with an aspect instead. The racials were in Twine already, but the added aspect slot was still being used so now that's been removed. -Replaced the old Hedge-Witch title with Wise-Woman. -Wood Elf female examine. -Savage Orc examine including the alterate futa/female version if they have Magic: Corruption or Depraved. -Human Commoner examines. -Forest Goblin examines. -The nightly sex pictures checks are now as they were in 0.991. -Traits checking for the first slaver for City of Aversol Assignments. Please note these are just the checks, and the descriptions may not have the correct information now because of this until those get updated. --- Re-Implementations --- -General Chat and Seeing what you can find out for slavers. Now seeing what you can find out is available without needing to select General Chat first. --- Fixes --- -Fix for an issue where some of the Human names weren't possible to be generated due to incorrectly set up randomization. -Fix for some missing wording on showing Unfavoured Assignment(s) at the start of the game. -Fix for the missing Marlsune examine which was directing to the deleted old version. -Fix for a bunch of missing/incorrect text variables during going further during seduce respect checks. -Fix for some of the suggestions not being shown. -Fix for some incomplete sex text during fondling. -Fix for all crafters being described at being good at sewing. -Fix for some incorrect cock description. -Fixes for the literal string errors in some of the special trait descriptions. -Fixes for a bunch of checks regarding what sex acts should be done due to the number checks being broken in the conversion. -Fixes for some more incorrect text variables that over the course of the conversion ended up being set to what they were before rather than the default value. -Added some extra clearing of variables at the start of Assignments to keep prior info from appearing when it shouldn't. -Another attempted fix for the inconsistent red CTError mentioning Stubborn at the beginning of the game. -Found and fixed some potential game ending dead ends during Finish Day. -Found some loops that were skipping every other result including on the stats page and checking who should be available for assignments. -Found a bunch of broken array variables in sex text and in some of the assignments which have now been fixed. -Found some obsolete images which have now been removed to bring down the filesize a bit. -Removed some of the over zealous replacement of ' displaying that was then showing incorrectly when making choices. -Some text and colour fixes including making the green used for Crits and Successes much brighter to stand out against the dark background.
v0.3
TF New Additions - Superiority -A new mechanic for Assignment odds calculation. A conundrum I've had for awhile now is that the 1-100 scale means there's only so much I can do to adjust that in regard to meaningful bonuses, and so there often came a point with several high quality characters on Assignments where there was only so much the Assignment could be improved, and in some cases even result in worse odds as the ASsignment caculations attempted to bring the odds back down to adding up to 100 and keeping to the correct Assignment floors. -Superiority aims to correct this by adding multiple Assignment ReRolls. These will be earned by a tracker where the more Critical Success and, to a lesser degree, Success have to be adjusted downwards to fit in the limits, the more ReRolls will be earned. Superiority is unlimited so theoretically you could get up a 1000% Crit and still see a benefit. -Superiority will also provide information as an added bonus as it will show all the ReRoll(s) that were rejected so you'll know that the Assignment result is less than those rolls. -Superiority also gives me something new to handout as a powerful bonus rather than the usual increase to Critical Success odds. There's a new Special Trait that add a Superiority Reroll. Speaking of; New Additions - Special Traits -Another conundrum I've had for even longer than the Assignment odds is that there's a whole bunch of Traits that I wanted to add in RAGS to flesh out the character generation to make them more interesting and characterful along with making the different races more destinct. Some of which were in my notes as ideas back when the only available Region was the Great Plains. The issue was is that a) there's a ton of Traits already in the game as is, and b) any new Traits would require making changes to potentially every single Assignment in the game, and I'm generally happy with the balance of the number of Traits on all of those without adding new ones to them just because they'd logically fit. That's the reason why I've deliberately chosen those certain Traits and not on others anyway even if say maybe Perceptive (Pcp) would probably be useful but it wasn't listed due to being good already onso many other Assignments. -The solution I've come up with is Special Traits which will instead work more like the existing Racials while still having a description like a regular Trait. They'll give out bonuses and/or penalties that will work via the existing Traits. -There are four new Special Traits in this update. All four can turn up on any character on a Rare Trait result. -Frenzy (S:Fzy) - Adds a Superiority ReRoll on Assignments where the Trait Aggressive (Agg) would be a positive, then adds a disaster for any of the Traits Unruly (Unr), Unhinged (Unh) or Loner (Lon) are a negative on that Assignment irregardless of whether the character has those Traits, and will become Exhausted on return from that Assignment if not wounded or removed. Has a low bonus chance to appear on Human Northerners with (Agg), then a solid chance for Savage Orcs with (Agg), Lyonixin with (Agg), or those who come with the (Wer) Trait. -Fragile (S:Frg) - Any Disasters added on Assignments will be converted to Failures instead. Adds an extra Failure if the Trait Resilient (Res) would be a positive, and will be wounded for much longer than usual. If Slave: Will take extra Slave Wear leading to more quickly becoming Broken anytime this is applied. Has a solid bonus chance to appear on Goblins (not Forest or Night Goblins). Has a chance to be inflicted instead of being removed on an Assignment. Will never be applied to Golems, Wrights, Oozes, Wisps, Trolls, Abyss Trolls, or Legion. -Paranoia (Sar) - Has an extra save to prevent being wounded or removed on Assignments. Adds an extra Success if the Trait Loner would be a positive. Adds an extra Failure on Assignments if any of the Traits Cooperative (Coo), Follower (Fol), or Persuasive (Per) would be a positive. Has a number of different Trait descriptions based around the current theory. Has a chance to be inflicted instead of being removed on an Assignment though not if the character also has one of the existing fears of one of the regions. Has a low bonus chance to appear on Shadow Outcasts. After all it totally wasn't their fault that they broke the most sacred of rules that the kindreds have, in fact it must have been the one of their fellow elves, working in conjunction with that dryad slut, and also the wisps too, who were really the ones to led to their exile, right? -Tricksey (S:Tri) - This may count as any Magic or Elementalist Trait on Assignments if they would be a positive, and would not already have that Trait. Adds a Success instead of Critical or an Exceptional, and a minor bonus instead of a Success. Has a low bonus chance to appear on Human Wastelanders and Fae. New Additions - Respect Checking - Seduction - Going all the Way -Rather than always backing away after a failed Seduction attempt you can now attempt to get physical with some different options. -This does need some more love so there's more results, and taking in the many, many different body types and races like lamia, but it should do for now as an initial set of options that can then be built off on later. Currently there's sub and dom versions for each of the different options, and then for each of those with the different possible genders involved including sissies, and then for if it worked or not for a current total of 36 different results. -Currently the only penalty is additional morale damage to represent the target of your seduction potentially losing respect for your more flagrant attempt to manipulate them. -There's now some alternate text for different traits and other reasons for the seduction failing rather than just the old one where they leer at you and you back off. New Additions - Misc -Expanded the Drider lore page to reflect changes since that was first written. -Changed the dialogue colour for Elves so they're now different to Fae/Marlsune/Horned/Centaurs again. Re-Implementations -Biomancy and Corruption should now both be working. Tested you doing it on both slavers and slaves, and a slaver doing it for you for both should also work. There are so many possible results I haven't tested anywhere like even close to all of them, and so this is likely to still be issues in places that I haven't seen yet. Please let me know where it really falls over. -Glossary, Help, and Options shuld now work. Enabled everything apart from Quick Restart as that thing scares the hell out of me... As a note some of the Art Sources, Help, and Frequently Asked Question answers are now incredibly out of date, even in regard to the older version I used as the conversion base, and much more so for the current RAGS version. Post 0.863 Update Re-Implementations -A number of backend calculation timers that handle Assignment odds are now updated to match the 0.991 versions. -Some of the Wounding/Removal calculation, Wounding length, and alternate results to avoid removal including the regional fears now matches the 0.991 version. -The Aggressive Trait Check on Assignments now matches the 0.991 version. -The Disaster Check Calculation on Assignments now matches the 0.991 version which means the effect of Neko Racial has been re-o,[;e,emted. -Added the expanded Forest Goblin lore page. -All the art as of RAGS 0.991 should now be in the game including the new Lago'Mae Examines from Orc Cum Addict Training and the Fae and City Elf from Sissification Training. Fixes -Fix for many variables that were inconsistent and/or incorrect due to the first importing process. -Fix for not being able to see all acquired Slaves and Slavers past the first twelve or so. -Fix for [undefined] on the extended pillow talk. Also fixed that it would just generally break in general. -Fix for selecting Alternate Portrait options defaulting you to being an Ogre. -Fix for the broken Lago'Mae slaver examine. -Fix for Unique Recruiter/Second-in-Command not being imported correctly. -Fix for the Biomancy Trait being removed after selecting it with full custom or importing a character with it. -Fix for morale and a bunch of other things being able to go into the negative that shouldn't have been. -Fix for Savage Orcs having a broken condition meaning they didn't get their bonus chance to have Aggressive or Defiant. -Fix for some potential issues cause by some imported checks from RAGS where containing nothing was a fine thing to do, but no longer here in Twine. -Fix, or at least I hope so this time, for sorting the poorly made pony red text bug. Old Rags Changelogs
v0.983
-New Commissions : ---Basic Sissification Training. This has two variants, a regular one, and an alternate one that will appear more rarely. The regular one will be used for the Examine of City Elf Sissies, and the alternate rare one will be used for Fae Sissies. ---Private Passage. This has two variants, both used for the beginning of this Assignment, and the old version will now be used for the results. This will also have a 50/50 chance of showing up instead of the current Examine for Miina von Kekkonen. ---A Gem for the Betrothed. This has two variants, a regular one which is used as an additional piece for wedding, and an alternate one which will sometimes be used for Veren after Gem for the Betrothed if he is still a Slaver and is involved in nightly activities. -Blue Dilemmas : ---Added twelve new 'Blue' dilemmas. These have a 50/50 chance of replacing the current possible dilemmas if the slaver has a specific Trait for each possible Trait if they have more than one. The Traits in question are all common or uncommon ones, and most of the Traits chosen are ones that are either less used or would usually be less good to have on a character to give them some extra bonus functionality. This raises to a 3 in 4 chance for each possible trait if the encampment has less than 300 gold pieces or 150 supplies for most of these. It's not possible to get the same one twice in a row. ---They also have a special bonus that if one of the possible buffs are active you will not get given another dilemma for the duration. ---The bonuses include some unique buffs, some new minor enchanted items, and the possibility of gaining an extra Trait slot. ---All of these are purely positive and will not result in negative morale if you decide against them. One of them even has a positive effect if you do decide against them. ---The new ones that are region specific will not happen unless you have found a new Assignment in that Region in the last 30 days. I've also changed the existing Region specific Dilemmas to work in the same way so if you're purposely not gaining Assignments in a Region then your guys and gals will know better than to talk to you about that Region. -Miscellaneous additions : ---Changed 'View Purchased Upgrades' to 'View Upgrades' as this already included the Special Encampment Upgrades. Now this also shows Temporary Encampment Upgrades like the existing temporary bonuses from Encampment Roles, the ones from the new Blue Dilemmas, spent Endearments, and some of the existing Dilemmas like the bribes. ---The dilemma with the new slaver recruitment is re-enabled, and improved. The new slaver comes with an extra trait, and instead of getting it immediately you instead need to send the slaver who raised the dilemma to the Forage for Supplies Assignment. So you can just not do that if you change your name, and if you match the requirements the Assignment will automatically be a Success without loss of Morale so you'll also gain some extra Supplies. Two of the new Blue Dilemmas work the same way. ---Made some changes so Wisps and Legion will no longer start with the age based Traits in Debutante or Seasoned. Golems and Wrights will no longer be generated when looking to generate a younger character specifically though they can still get the trait as they can look either young or old while still being actually significantly older due to their own personal circumstances. ---The Blessing of Dark Favour buff is now more random in effect to make it possible to be either weaker, the same, or even stronger than it was before. ---The Seller of Quality Encampment Upgrade now only applies to the gold earned from Value Estimations rather than always applying. ---Clit Queen Training now unlocks Favoured Pet Training when completed. ---There will now be no dilemmas during the run up to Gem for Betrothed when Veren, Nike, or You are not available for selection on Assignments. ---Neko and Ponygirl Trainings now award a Distinction as if they were Tertiary Trainings. ---You can now give a lavish retirement even if you have the maximum number of Distinctions. Included a Warning to make it clear that you will not receive one and that you may want to spend one first. ---Female Slavers with Tentacles (Tcl) can now do Advanced Blowjob Training and Exquisite Fellatrix Training. ---The gold rewards for Price of Freedom have been improved. Even more so for the various different results if you go yourself. I got plenty of other suggestions for improvements, and things to review with the various outcomes, and my plan is to return to those when I implement Price in Twine. ---The Upgrades Bastion, Blessed, Beguilers, Desolators, Reavers, Seekers, and Shadows will now transfer over to you new character if your old character gets enslaved. ---Expanded the intro to Gone for a Soldier and added a note to the suggested third spot that they're going as enticement. ---Putting a slave through Bottom Bitch training now prevents adding or removing the vibrating pussy rod via bondage amending. ---In Value Estimating Sensitive Nipples, Heterochromia, and Addictive Cum have been moved from 'Other' to 'Physical Assets'. ---Added a pause to Sudden Betrayal so the before picture has time to show up before changing to the after one -Bug fixes : ---Fixes for some potential issues with the rewards on Halt Slaver Caravan. I also added an extra line of text to the Success result with a goal of 'Attempt to grab one of the slaves outside of the caravans' to clarify better who exactly was taken. ---Fix for an issue where a non Feminine male character could randomly get breasts outside of the usual intended ways that could happen. This is now checked at the end of each Finish Day so even if that does happen due to some reason it will just get reset to being correct. ---Fix for Newfound Fascination not rewarding gold on the Critical Success. ---Fix for Alrissa's Diabolical Awakening Aspect not correctly counting as Shadowplay. ---Fix for A Gem for the Betrothed happening repeatedly after the first time. ---Fix for Temple Turncoat not checking Traits correctly. ---Fix for Advanced Titfuck Training not applying Unnatural Assets correctly. ---Fix for A Blessing upon not checking for elves correctly. This will also fix a potential CT error. ---Fix for Zharr creating a dupe Zharr. ---Fix for permitting access to the pit after banning someone, not then adding the option to ban them again later. ---Fix for a bunch of issues with the extra Traits earned from Deeper Foray. ---Fix for the missing abbreviation for Unchangeable Attire on some Assignments. ---Fix for the pirate booty being called former pirates and not having the right value. Also fixed them losing their pirate booty-ness if you put them through the Keldan Alley. ---Fix for the final act of the Arrogance storyline showing some of the beginning text at the end. ---Fix for Booty Snatched applying to slavers recruited from Assignments. ---Fix for the recruitment option at the end of House Sitting not increasing the number of slavers. There's also now a check if you have the maximum amount which you will prevent the choice from showing up with some extra text reflecting that. ---Fix for Spear Fishing not showing all the rewards on a Critical Success. ---Fix for the recruit from Made to Serve, Shadows take Flight, and Spear Fishing having a blank Former Training. ---Fix for Dilemmas asking for 50g if you have 26-49g. ---Some text fixes.
v0.983
Well that proved to be much more complex than planned, but hey ain't that always the case. Hope you enjoy the update, and will talk about it more on the Fortnightly tomorrow. -Odds Floors: ---Added a breakdown of how the odds floors work to the Glossary, Help, and Options. ---Added a new mechanic where based on the slaves in the encampment, and how much your slavers enjoy using them, will reduce the odds floors to potentially much lower than they were before. There are three tiers to this with the best one being both decidedly powerful and rather tricky to obtain. ---Now when the odds calculator is trying to get back to within the limits and to ensure that the total odds add up to 100%, the adjustments have been changed in terms of what gets reduced first, and by how much. The net result should be better for the player. -Assignment Rewrites: ---Sky-Shaman. Critical Success will now always get an Icewyld harpy. Risk reduced from High to Medium, and now only has wounding/removals on the Disaster. Has a commission, and now has variants used for Icewyld Harpy Slavers and another one for Icewyld Harpy slaves. ---Raid Horned One Camp. -New Commissions : ---Barbarous Bargains (Ever Forest). Has three versions that will be used for the results based on who you send in the third position if you trade using other means. Also used for the Examines of Amazon Futanari slavers, Quintari Futanari slaves, and Marlsune Male/Sissy slaves. ---Personal: Encampment, as an alternative once Shadriel has finished her storyline (assuming of course you let her come out on top), and a crop will also be used for the examines for the two drow involved, again for once that storyline is completed. Another crop will be used for the examine of the Ori'Nek depicted if you make her a Seamstress or if Severina ends up as Dominant. -New Corruptions: ---Three new Debauched Exultations and two new Gifts of the Warped. ---The unique Rizette has gained one of the new Debauched Exultations, and has ditched her old regular Anointed One title for Shaytan Kabir. -Miscellaneous additions : ---Slaver Display Options. Available under Glossary, Help, and Option. Adds some new ways to display your slavers on the main display including different ways to show that a level up is available and to show the wearability of custom outfits. ---Reduced the amount of morale changes caused by weather. There's now several new results that are just descriptions to reduce the repetition in the change of day texts. Some of which are rarer to represent things that you might see in the sky above the Great Plains that aren't just clouds. ---Freckles descriptions. Very small chance to have them normally, much better chance if the slaver or slave has red hair. ---Four new enchanted items to find from the Chest of Wonders. Two dominant themed ones, and two submissive ones. ---The Promoted Male Human Northerner may now take Feminine in a Full Custom Start (TF Edition only) -Bug fixes : ---Fix for the Female/Futa Dwarf Tunnel Runner not having a portrait, and also not having the right description. Also memo to self even if the fix looks obvious it really is worth double checking it actually worked as it's quite possible that something might also be wrong... ---Fix for Green Wooden Door in the Deep Mountains not correctly setting a really liked/craved race. ---Fix for some tracking issues with Burning Passions where the Assignment would get confused about whether the noble had a wife or husband. ---Fix for the Far Hunta start being incorrectly also listed with the decidedly hummie title Ranger. ---Fix for the unique Corin DuPaix duel wielding his swords. ---Fix for Shadriel's Strap-on's description being shown in full on trait checks. ---Fix for Spiteful not being checked directly on Assignments. It was working when Friendly was listed and it was being applied as the inverse, but not on certain Assignments like House Sitting or Share the Wealth where it was being listed specifically as a check. ---Fix for the creation of a phantom slaver if you have a zharr slave and start a one slaver Assignment. ---Fix for the unique Baela Justsworn being shown as not female. ---Fix for slaver distinctions not working with Marshlands Survival. ---Fix for doing Price of Freedom in the Yo Ho scenario breaking the playthrough. ---Fix for a number of issues with Slithering Lonely as a Cloud. ---Some text fixes.
v0.971
TF -Slaving Distinctions: ---To encourage more engagement with some of the mechanics now selling a a slave with one of the Tertiary Trainings via Opportunities, the Auction, and from certain Assignments where the gold you receive is based on the Slave's Estimated Value will earn a Slaving Distinction. ---Spending one of these will result in the next Assignment having a roll of 1% which likely will guarantee a Critical Success. ---There are limits on when these can be earned, when they can be spent, and how many can be earned which are covered in greater depth ingame. ---These can be found on the player as a new option like if you wanted to Examine yourself or do a Personal Assignment. ---As part of this you can now earn progress towards the Seller of Quality Special Encampment Upgrade from selling in the same place as earning Distinctions so that's now not Auctions only. This includes Tribute of the Lost where you earn Favour instead of Gold. -New Commissions: ---Coastal Corsairs now with two parts. First part is also used for the Human Northerner Male Slave Examine and second part is also used for the Human Northerner Female Slave Examine. The first part will also be used as the Examine for Dark Elf Female Slavers with Black hair. Other colours will use the existing one. ---Dance the Night Away. Has a maskless version used for the Critical Success and the non Fel Tainted Slave Examine to replace the old cropped one. ---Savage Orc Portrait. Replaces the placeholder Far Ranger portrait with the new Far Hunta keeping her former traits and updated her description to match the new commissioned art. Has variants which replace the Orc Succubus and Orc Demi-Angel Portraits. They've also had their descriptions updated too. -Miscellaneous additions: ---New playable Unique Fae start. Has a new Aspect which will increase the chance of Forced Encounters and allows them to go on A Corner of Your Very Own in the Slave position which has an alternate Critical Success instead of the normal one with some different text. ---New Super Negative: Meeting of the Miraculous (TF Edition only). Allows a full encampment with a choice of some of the rarest races such as Demi-Angels or Draki at the cost of increased Disaster chance on all Assignments outside of the Encampment. ---It's now possible to obtain a Unique Slave with a new Aspect from To Hunt a Paladin if you go on it and meet the requirements to be able to get her by having enough Rank Ups in one of two Assignment types. Uses the part 2 commission for To Hunt a Paladin for her Examine, normally but this will change if you give her Favoured Pet training. The unique human noble you can find on Centre of Attention will now work the same way with her Examine being updated if she gets the Favoured Pet training. ---Deleted a loop when crafting which checked every entity to see if they were wearing an outfit that wasn't needed anymore. Given this could fire many, many times for each crafting I've decided to see what happens by just removing it. Should make crafting a lot faster than it was. ---Enchantments on a Epic or Quality item now increase the chance of a Critical Success on top of the usual bonus. ---As I don't think anyone has ever been on a Deeper Foray you now only need to have succeeded at A Brief Foray twice to unlock that Assignment rather than having to do it three times. The new Rare Assignment that is also connected to A Brief Foray will also be unlocked to be able to be found when that has been done. ---Dark Elves are much more likely to have black hair than before. Akir, Kreen, and Cathayan have also increased their chances of that with only a rare chance to go blonde instead. ---Expanded several of the possible results on Marshlands Survival. ---Expanded the You going Success result text on A Taste For Glory. ---Expanded the Critical Success results for Heal Slut Training. ---Expanded the You going Fail result on Deluge of Oozes if you end up wearing what's on offer. ---Expanded the Human Wastelander lore page. ---If Shadriel happens to be wearing a maid outfit it will now be shown in her examine. ---On a Critical Success or Success whoever ends up not being the one in charge for House Sitting will either go from Dominant to Switch, or will gain Submissive if they don't already have it. I've also added some extra text if that slaver happens to be a certain draenei wright with an extended version for the Critical Success. ---To address the logic issue with the Fail on Pillow Talk I've extended the text for both you and for sending a slaver to explain what happened after being turned away. ---Added an extra line to the Fail on Bred to be Broken to make it clearer what's going on. ---Added an alternate version of the Basic Blowjob Critical and Success result text if you or the slaver doing it is Female. ---Added a Submissive version of the Dance the Night Away Success result if you go yourself that increases the amount of gold you earn. I've also made the none Submissive version of that result for you less subby than it previously was. ---Tidied up some of the wordings on the Ooze lore page and added an extra pause to break it up more so it's less of a wall of text. ---Rhys Ashenscale now has a specific weapon. -New Content Improvements and fixes ---The new special Assignment with a findable Unique which continues one of the Marshlands storylines should now be in fully working order. Greatly expanded the existing text, added a lengthy amount of alternate text on the Failure and Disaster for Submissive players, and added a Lore Page for the Unique. ---The new Rare Deep Mountains Assignment as another branch off from the Foray storyline should now be in fully working order. The special items you can get from this one are now far more detailed in terms of their description, changed a bunch of the mechanics, and generally all eight should be a lot more impressive. If you've already got the item the clothing or armour you get instead will now have the resilience and strength enchantments on the find something for a leader goal, and a seduction enchantment on the find something for a pet. Rewrote the results text, and now there's a bunch more variety of what races turn up to get involved. ---The Arrogance Storyline should now start correctly with some additional text in the Sable Masquerade result to serve as a better lead in. ---Fix for you not being able to go on Spear Fishing. -Other Bug fixes: ---Fix for one slave having the estimated value of another. ---Fix for being able to learn Sneaky from Marshlands Corruption if the trainee is glowing from the luminescence Corruption. ---Fix for Burning Passions having the unable to take a slave messages despite being able to go on that slave when full or having the conflicting order. It was at the end of the assignment so wasn't actually preventing going on it, but the messages still shouldn't have been there. ---Fix for the Girlier modifier not being applied to crafted items if they're specifically not going to be a form of restraints or if they specifically are going to be a form of restraints. ---Fix for Temple Takeover not having the Disaster modifier on the risk check for that result. ---Fix for you being able to go on House Sitting. ---Fix for opportunities where they want a Human Commoner but Humans are a deal breaker. ---Fix for the convent gained from the third part of the Temple storyline not also being a lamia to match the commission for it if you do send Alrissa Cynnesh in the first position. The lamia convent you get will also now always have Hypnotic. ---Fix for incorrectly having Shun the Other or Harmony if you picked the other one or you picked Outcast as part of Quick Start with Extra Options. ---Fix for Sworn Duty being an Exceptional on Road 'Tax' Collecting but it was only being counted for the Suggestions and not the actual Assignment result. ---Fix for the starts with a specific set clothing as standard not getting to have a new outfit if the aspects Pretty Maid or Exhibitionist are taken (TF Edition only). The new Fae start has an exception for Exhibitionist as she gets that as part of her Aspect and so her specific outfit is already appropriate. She will however get a new one if you do customise her with Pretty Maid. ---Fix for some name variable errors when selling a slave via dilemma. ---Fix for assignments that can increase cum addiction were incorrectly overwriting other assignment text. That will also sort if you go on those results starting with: 'you - You...' ---Fix for one of the being bent over text variables having a consistently missing leading space. ---Fix for the broken formatting on the Icebreaker Assignment traits. ---Fix for the broken formatting on the lore discussion about orc ears. ---Fix for that if suggestions are turned off then if you're away and a slave recapture happens the suggestions from that would not be cleared and then turn up on the next assignment. ---Fix for several potential issues that could be caused by cancelling one of the Fulfil Opportunity Assignments. ---Fix for not getting anything for Heal Slut being asked for and provided for on the Fulfil Opportunity Assignments. Also now if Advanced Obedience Training is requested, Heal Slut Training will count, and will be worth more for having it. ---Fix for the Great Plains Dilemma Lead claiming it costs 50g if it should cost 25g. ---Fix for Crafter: Metal (C:Me) not being checked correctly as an Assignment Trait. ---Fix for Connected (Con) not being a positive on Back Alley Abduction despite being listed in the positive Traits. ---Fix for the Wood Elf check not working on Both Alike in Afamy. ---Fix for you doing healing missing some text set by a variable that should have been there. ---Fix for not getting the gold on the Fail of Burning Passions. ---Fix for an issue where completing a training of Neko, Anal, or Favoured and one of the others had been done it would assume another other one had also been done and would incorrectly add that training to the target. ---Fix for Aesandril's race sometimes being incorrect. ---Fix for Nora having her correct commissions shown and instead having the default Human Noble Examine. ---Fix for Visit the Aversol Markets not checking any of the listed traits correctly. ---Fix for Taggerfolk being able to get eye colour changes from the Stylist. ---Fix for a Switch or Obedient Slaver gaining Submissive from the Critical Success while overseeing Advanced Dominance Training. ---Fix for an issue with the slavers that can be trained as slaves in Alice, Bles, and Alyanara where the chack to see if they were still a slaver or not could get confused as create a ghost version. ---Fix for Centaur Demi-Angels having a mount to ride around on when they are already their own mount. ---Fix for accompanying Bed Warmers not getting any benefits from their Training. ---Fix for Maid Training not being added correctly to accompanying Slaves. ---Fix for supply routes and favour tributes being multiplied incorrectly and so the resources can be gained excessively for what should be normally the one return. ---And finally a whole bunch of various text fixes.

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