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YOUR DREAM AI COMPANION
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Design her look and personalityChat and roleplay, uncensoredOnline and free, no install
AI CompanionAI Companion
YOUR DREAM AI COMPANION
Create and play online with your dream AI companion, free.
Create Yours FreeCreate Your AI Companion Free
Design her look and personalityChat and roleplay, uncensoredOnline and free, no install

RPGM Mira Co Rescue

Mira Co Rescue
Version: v0.5.2a Developer: Ankhrono · Website · Twitter · Picarto · Itch.io Updated: 2024-09-27
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About this game

An RPG Maker MV quest run with a lewd state-based combat system. Mira's mischief lands her maid staff captured by the local monsters, forcing her, Hemmy and Selena to travel the map and recover them, with the rescue squad just as likely to need rescuing themselves. Monster, vore and transformation content laces the encounter set.

Installation
1. Extract and run.
Developer Notes
Future Plans
  • Additional Areas covering more perils in the form of battle sprites/game overs.
  • Adding On-Map effects that can cause peril as well.
  • Replace placeholder/default assets with custom art/sprites. A few examples can be seen but several maids still have default faces. Enemies may have new sprites in the future!
The demo is FREE; however, I've included the option to donate if you'd like to support the project. I'm the single developer/artist/programmer on this project and work on it in my free time. Gaining funds from this project isn't the goal but any support would be greatly appreciated! Thank you so much for stopping by and viewing/downloading my game.

Changelog

Update
Bug Fix 0.5.2a: -Fixed a file name that was causing issues in the gallery. Hello Everyone! First off, has it really been almost a year since I've posted again? Long time no chat. Before everyone gets too excited, although 0.5.2 is a new build, there is not too much content that was added. Most of the content detailed before is either unimplemented in the main game or hidden, so feel free to skip this section if you want to avoid spoilers: -Added Vendor Machine Part 2 to the Gallery -Added the Missing Outfit Bad End to the Gallery. You can technically find it deeply hidden in the game after beating all content (Khrono Tomb boss) and returning to the manor. Those who paid attention to something in the intro may find that the same spot reveals something to find, though it might not be a good thing. -Added Collective Mothership normal battle sprites update to the Gallery. These are the contextual sprites during battle such as picking commands, getting damaged, attacking, using skills. By interacting with the blue button on the wall of the gallery you can get transported to the Debug room. Note: It may be buggy so I would recommend not saving when in there or after. -Updated Mira's Skintone to match closer to Hemmy Khrono and the Mummy Girls found in her tomb.
v0.5.1a
WIP (BUG FIX) -Added missing debug image for Mira's Combat Dagger attack. Still testing functionality but it won't break the battle sequence now -Made it possible to remove the collective suit when leaving the debug room. I forgot to remove it so it would break other areas. If you have a save where you are stuck in it, please re-enter the debug room and exit to properly remove the status effect. -Fixed the Naked Clothing (still needs proper testing) that allows you to be naked in combat constantly. You can purchase it from Hitomi at the Khrono Manor for 1000G each. -(Hopefully) fixed the issue where you could be put in a situation in the Khrono Tomb where it caused a sequence break if you had a save that previously had the Work In Progress Khrono Tomb finished. If this is happening to you, try using Save 6 to fix this, or if you are on the door after the two diamond keystone (combat area 2) then interact with the door twice to restore the sequence. (This wasn't bug tested if the fix properly works)
v0.5.b
The Desert Path is going to have On Map Events, a side area, and other content added in a future WIP Build update. To trim the scope of 0.5.0 we focused on getting the On Map Events into the Khrono Tomb before working on the side area which acts as an inbetween area. It will feature more art and the introduction of a new system which other levels may include as well. changelog v0.4.0
v0.3.3c
On Map Encounters Multi-stage perils 7 Game Over sequences for various monster types (5 normal enemies, 2 bosses) 174 total battle sprites across 17 peril types/enemies! 3 Areas with 1 WIP Area.

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